IBehavioralFeature.Concurrency Property
Defines how calls from separate threads are processed. Sequential = the feature is not designed to handle concurrent calls; Guarded = calls will be blocked so that only one is processed at a time; concurrent = multiple calls can proceed concurrently.
Namespace: Microsoft.VisualStudio.Uml.Classes
Assembly: Microsoft.VisualStudio.Uml.Interfaces (in Microsoft.VisualStudio.Uml.Interfaces.dll)
Syntax
CallConcurrencyKind Concurrency { get; set; }
property CallConcurrencyKind Concurrency {
CallConcurrencyKind get();
void set(CallConcurrencyKind value);
}
abstract Concurrency : CallConcurrencyKind with get, set
Property Concurrency As CallConcurrencyKind
Property Value
Type: Microsoft.VisualStudio.Uml.CommonBehaviors.CallConcurrencyKind
See Also
IBehavioralFeature Interface
Microsoft.VisualStudio.Uml.Classes Namespace
Return to top