licensed
The latest version of this topic can be found at licensed.
Indicates that the COM object to which it applies is licensed, and must be instantiated using IClassFactory2.
Syntax
[licensed]
Remarks
The licensed C++ attribute has the same functionality as the licensed MIDL attribute.
Example
// cpp_attr_ref_licensed.cpp
// compile with: /LD
#include "unknwn.h"
[object, uuid("00000000-0000-0000-0000-000000000001")]
__interface IMyI : IUnknown {
HRESULT f();
};
[coclass, version("2.1"), uuid(12345678-1111-2222-3333-123456789012),
licensed, threading(free), progid(some.name)]
class CSample : public IMyI {
public:
int nSize;
};
[module(name="MyLibrary", version="1.0", helpstring="My Library Block")];
Requirements
Attribute Context
Applies to | class, struct |
Repeatable | No |
Required attributes | coclass |
Invalid attributes | None |
For more information, see Attribute Contexts.