Share via


How to: Encode and Decode a JPEG Image

The following examples show how to decode and encode a JPEG image using the specific JpegBitmapDecoder and JpegBitmapEncoder objects. For the complete sample, see JPEG Encoder and Decoder Sample.

Example

This example demonstrates how to decode a JPEG image using a JpegBitmapDecoder from a FileStream.

// Open a Stream and decode a JPEG image
Stream^ imageStreamSource = gcnew FileStream("tulipfarm.jpg", FileMode::Open, FileAccess::Read, FileShare::Read);
JpegBitmapDecoder^ decoder = gcnew JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions::PreservePixelFormat, BitmapCacheOption::Default);
BitmapSource^ bitmapSource = decoder->Frames[0];

// Draw the Image
Image^ myImage = gcnew Image();
myImage->Source = bitmapSource;
myImage->Stretch = Stretch::None;
myImage->Margin = System::Windows::Thickness(20);
// Open a Stream and decode a JPEG image
Stream imageStreamSource = new FileStream("tulipfarm.jpg", FileMode.Open, FileAccess.Read, FileShare.Read);
JpegBitmapDecoder decoder = new JpegBitmapDecoder(imageStreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
BitmapSource bitmapSource = decoder.Frames[0];

// Draw the Image
Image myImage = new Image();
myImage.Source = bitmapSource;
myImage.Stretch = Stretch.None;
myImage.Margin = new Thickness(20);

This example demonstrates how to encode a BitmapSource into a JPEG image using a JpegBitmapEncoder.

int width = 128;
int height = width;
int stride = width / 8;
byte[] pixels = new byte[height * stride];

// Define the image palette
BitmapPalette myPalette = BitmapPalettes.Halftone256;

// Creates a new empty image with the pre-defined palette
BitmapSource image = BitmapSource.Create(
    width,
    height,
    96,
    96,
    PixelFormats.Indexed1,
    myPalette,
    pixels,
    stride);

FileStream stream = new FileStream("new.jpg", FileMode.Create);
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
TextBlock myTextBlock = new TextBlock();
myTextBlock.Text = "Codec Author is: " + encoder.CodecInfo.Author.ToString();
encoder.FlipHorizontal = true;
encoder.FlipVertical = false;
encoder.QualityLevel = 30;
encoder.Rotation = Rotation.Rotate90;
encoder.Frames.Add(BitmapFrame.Create(image));
encoder.Save(stream);

Security

See Also

Concepts

Imaging Overview