How to: Hit Test in a Viewport3D
This example shows how to hit test for 3D Visuals in a Viewport3D.
Because HitTest returns 2D and 3D information, it is possible to iterate through the test results to read only 3D results.
public void HitTest(object sender, System.Windows.Input.MouseButtonEventArgs args)
{
Point mouseposition = args.GetPosition(myViewport);
Point3D testpoint3D = new Point3D(mouseposition.X, mouseposition.Y, 0);
Vector3D testdirection = new Vector3D(mouseposition.X, mouseposition.Y, 10);
PointHitTestParameters pointparams = new PointHitTestParameters(mouseposition);
RayHitTestParameters rayparams = new RayHitTestParameters(testpoint3D, testdirection);
//test for a result in the Viewport3D
VisualTreeHelper.HitTest(myViewport, null, HTResult, pointparams);
The HitTestResultBehavior in the following code determines how the hit test results are processed. UpdateResultInfo and UpdateMaterial are locally-defined methods.
public HitTestResultBehavior HTResult(System.Windows.Media.HitTestResult rawresult)
{
//MessageBox.Show(rawresult.ToString());
RayHitTestResult rayResult = rawresult as RayHitTestResult;
if (rayResult != null)
{
RayMeshGeometry3DHitTestResult rayMeshResult = rayResult as RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
GeometryModel3D hitgeo = rayMeshResult.ModelHit as GeometryModel3D;
UpdateResultInfo(rayMeshResult);
UpdateMaterial(hitgeo, (side1GeometryModel3D.Material as MaterialGroup));
}
}
return HitTestResultBehavior.Continue;
}