Ink.Save Method
Saves the Ink object in InkSerializedFormat (ISF), by using the DefaultCompressionMode and returns the binary data in a Byte array.
Namespace: Microsoft.Ink
Assembly: Microsoft.Ink (in Microsoft.Ink.dll)
Syntax
'Declaration
Public Function Save As Byte()
'Usage
Dim instance As Ink
Dim returnValue As Byte()
returnValue = instance.Save()
public byte[] Save()
public:
array<unsigned char>^ Save()
public function Save() : byte[]
Return Value
Type: array<System.Byte[]
The Byte array that contains the persisted ink.
Examples
In this example, the Dirty property is examined. If true, the Ink object of an InkOverlay object is saved to a file in the default InkSerializedFormat (ISF). An ExtendedProperty is added to the Ink object to track the time that the ink was saved.
Try
If mInkOverlay.Ink.Dirty Then
' TIME_GUID is a class level string set via GUID generator
Dim timeGuid As Guid = New Guid(TIME_GUID)
mInkOverlay.Ink.ExtendedProperties.Add(timeGuid, DateTime.Now)
' FILE_NAME is a class level const
Using FS As FileStream = New FileStream(FILE_NAME, FileMode.Create)
Dim isf As Byte() = mInkOverlay.Ink.Save()
FS.Write(isf, 0, isf.Length)
End Using
End If
Catch
' handle or rethrow
End Try
try
{
if (mInkOverlay.Ink.Dirty)
{
// TIME_GUID is a class level string set via GUID generator
Guid timeGuid = new Guid(TIME_GUID);
mInkOverlay.Ink.ExtendedProperties.Add(timeGuid, DateTime.Now);
// FILE_NAME is a class level const
using (FileStream FS = new FileStream(FILE_NAME, FileMode.Create))
{
byte[] isf = mInkOverlay.Ink.Save();
FS.Write(isf, 0, isf.Length);
}
}
}
catch
{
// handle or rethrow
}
Platforms
Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Framework
Supported in: 3.0