PHYSICSENGINESTATE
4/8/2010
This structure describes the state of the physics engine at the current engine time. This structure is populated by calling** TKQueryPhysicsEngine.
Syntax
typedef struct tagPHYSICSENGINESTATE {
DWORD cbSize;
DWORD dwTime;
POINT ptPosition;
LONG lVelocityX;
LONG lVelocityY;
BOOL fComplete;
} PHYSICSENGINESTATE;
Members
- cbSize
Specifies the size of the PHYSICSENGINESTATE structure in bytes. You must set this value tosizeof(PHYSICSENGINESTATE)
.
- dwTime
Specifies the current engine time in milliseconds.
- ptPosition
Specifies the current animation position in pixels.
- lVelocityX
Specifies the velocity along the X-axis in pixels per second.
- lVelocityY
Specifies the velocity along the Y-axis in pixels per second.
- fComplete
Specifies if the animation is complete.
Remarks
If cbSize is not set to sizeof(PHYSICSENGINESTATE)
,** **TKQueryPhysicsEngine **will return E_INVALIDARG.
Requirements
Header | GesturePhysicsEngine.h |