_beginthread, _beginthreadex
The latest version of this topic can be found at _beginthread, _beginthreadex.
Creates a thread.
Syntax
uintptr_t _beginthread( // NATIVE CODE
void( __cdecl *start_address )( void * ),
unsigned stack_size,
void *arglist
);
uintptr_t _beginthread( // MANAGED CODE
void( __clrcall *start_address )( void * ),
unsigned stack_size,
void *arglist
);
uintptr_t _beginthreadex( // NATIVE CODE
void *security,
unsigned stack_size,
unsigned ( __stdcall *start_address )( void * ),
void *arglist,
unsigned initflag,
unsigned *thrdaddr
);
uintptr_t _beginthreadex( // MANAGED CODE
void *security,
unsigned stack_size,
unsigned ( __clrcall *start_address )( void * ),
void *arglist,
unsigned initflag,
unsigned *thrdaddr
);
Parameters
start_address
Start address of a routine that begins execution of a new thread. For _beginthread
, the calling convention is either __cdecl (for native code) or __clrcall (for managed code); for _beginthreadex
, it is either __stdcall (for native code) or __clrcall (for managed code).
stack_size
Stack size for a new thread, or 0.
arglist
Argument list to be passed to a new thread, or NULL.
Security
Pointer to a SECURITY_ATTRIBUTES structure that determines whether the returned handle can be inherited by child processes. If Security
is NULL, the handle cannot be inherited. Must be NULL for Windows 95 applications.
initflag
Flags that control the initial state of a new thread. Set initflag
to 0
to run immediately, or to CREATE_SUSPENDED
to create the thread in a suspended state; use ResumeThread to execute the thread. Set initflag
to STACK_SIZE_PARAM_IS_A_RESERVATION
flag to use stack_size
as the initial reserve size of the stack in bytes; if this flag is not specified, stack_size
specifies the commit size.
thrdaddr
Points to a 32-bit variable that receives the thread identifier. If it's NULL, it's not used.
Return Value
If successful, each of these functions returns a handle to the newly created thread; however, if the newly created thread exits too quickly, _beginthread
might not return a valid handle. (See the discussion in the Remarks section.) On an error, _beginthread
returns -1L, and errno
is set to EAGAIN
if there are too many threads, to EINVAL
if the argument is invalid or the stack size is incorrect, or to EACCES
if there are insufficient resources (such as memory). On an error, _beginthreadex
returns 0, and errno
and _doserrno
are set.
If startaddress
is NULL, the invalid parameter handler is invoked, as described in Parameter Validation. If execution is allowed to continue, these functions set errno
to EINVAL
and return -1.
For more information about these and other return codes, see errno, _doserrno, _sys_errlist, and _sys_nerr.
For more information about uintptr_t
, see Standard Types.
Remarks
The _beginthread
function creates a thread that begins execution of a routine at start_address
. The routine at start_address
must use the __cdecl
(for native code) or __clrcall
(for managed code) calling convention and should have no return value. When the thread returns from that routine, it is terminated automatically. For more information about threads, see Multithreading Support for Older Code (Visual C++).
_beginthreadex
resembles the Win32 CreateThread API more closely than _beginthread
does. _beginthreadex
differs from _beginthread
in the following ways:
_beginthreadex
has three additional parameters:initflag
,security
, andthreadaddr
. The new thread can be created in a suspended state, with a specified security, and can be accessed by usingthrdaddr
, which is the thread identifier.The routine at
start_address
that's passed to_beginthreadex
must use the__stdcall
(for native code) or__clrcall
(for managed code) calling convention and must return a thread exit code._beginthreadex
returns 0 on failure, rather than -1L.A thread that's created by using
_beginthreadex
is terminated by a call to _endthreadex.
The _beginthreadex
function gives you more control over how the thread is created than _beginthread
does. The _endthreadex
function is also more flexible. For example, with _beginthreadex
, you can use security information, set the initial state of the thread (running or suspended), and get the thread identifier of the newly created thread. You can also use the thread handle that's returned by _beginthreadex
with the synchronization APIs, which you cannot do with _beginthread
.
It's safer to use _beginthreadex
than _beginthread
. If the thread that's generated by _beginthread
exits quickly, the handle that's returned to the caller of _beginthread
might be invalid or point to another thread. However, the handle that's returned by _beginthreadex
has to be closed by the caller of _beginthreadex
, so it is guaranteed to be a valid handle if _beginthreadex
did not return an error.
You can call _endthread or _endthreadex
explicitly to terminate a thread; however, _endthread
or _endthreadex
is called automatically when the thread returns from the routine that's passed as a parameter. Terminating a thread with a call to _endthread
or _endthreadex
helps ensure correct recovery of resources that are allocated for the thread.
_endthread
automatically closes the thread handle, whereas _endthreadex
does not. Therefore, when you use _beginthread
and _endthread
, do not explicitly close the thread handle by calling the Win32 CloseHandle API. This behavior differs from the Win32 ExitThread API.
Note
For an executable file linked with Libcmt.lib, do not call the Win32 ExitThread
API so that you don't prevent the run-time system from reclaiming allocated resources. _endthread
and _endthreadex
reclaim allocated thread resources and then call ExitThread
.
The operating system handles the allocation of the stack when either _beginthread
or _beginthreadex
is called; you don't have to pass the address of the thread stack to either of these functions. In addition, the stack_size
argument can be 0, in which case the operating system uses the same value as the stack that's specified for the main thread.
arglist
is a parameter to be passed to the newly created thread. Typically, it is the address of a data item, such as a character string. arglist
can be NULL if it is not needed, but _beginthread
and _beginthreadex
must be given some value to pass to the new thread. All threads are terminated if any thread calls abort
, exit
, _exit
, or ExitProcess
.
The locale of the new thread is inherited from its parent thread. If per-thread locale is enabled by a call to _configthreadlocale (either globally or for new threads only), the thread can change its locale independently from its parent by calling setlocale
or _wsetlocale
. For more information, see Locale.
For mixed and pure code, _beginthread
and _beginthreadex
each have two overloads—one takes a native calling-convention function pointer, the other takes a __clrcall
function pointer. The first overload is not application domain-safe and never will be. If you are writing mixed or pure code you must ensure that the new thread enters the correct application domain before it accesses managed resources. You can do this, for example, by using call_in_appdomain Function. The second overload is application domain-safe; the newly created thread will always end up in the application domain of the caller of _beginthread
or _beginthreadex
.
Requirements
Routine | Required header |
---|---|
_beginthread |
<process.h> |
_beginthreadex |
<process.h> |
For more compatibility information, see Compatibility.
Libraries
Multithreaded versions of the C run-time libraries only.
To use _beginthread
or _beginthreadex
, the application must link with one of the multithreaded C run-time libraries.
Example
The following example uses _beginthread
and _endthread
.
// crt_BEGTHRD.C
// compile with: /MT /D "_X86_" /c
// processor: x86
#include <windows.h>
#include <process.h> /* _beginthread, _endthread */
#include <stddef.h>
#include <stdlib.h>
#include <conio.h>
void Bounce( void * );
void CheckKey( void * );
// GetRandom returns a random integer between min and max.
#define GetRandom( min, max ) ((rand() % (int)(((max) + 1) - (min))) + (min))
// GetGlyph returns a printable ASCII character value
#define GetGlyph( val ) ((char)((val + 32) % 93 + 33))
BOOL repeat = TRUE; // Global repeat flag
HANDLE hStdOut; // Handle for console window
CONSOLE_SCREEN_BUFFER_INFO csbi; // Console information structure
int main()
{
int param = 0;
int * pparam = ¶m;
// Get display screen's text row and column information.
hStdOut = GetStdHandle( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo( hStdOut, &csbi );
// Launch CheckKey thread to check for terminating keystroke.
_beginthread( CheckKey, 0, NULL );
// Loop until CheckKey terminates program or 1000 threads created.
while( repeat && param < 1000 )
{
// launch another character thread.
_beginthread( Bounce, 0, (void *) pparam );
// increment the thread parameter
param++;
// Wait one second between loops.
Sleep( 1000L );
}
}
// CheckKey - Thread to wait for a keystroke, then clear repeat flag.
void CheckKey( void * ignored )
{
_getch();
repeat = 0; // _endthread implied
}
// Bounce - Thread to create and and control a colored letter that moves
// around on the screen.
//
// Params: parg - the value to create the character from
void Bounce( void * parg )
{
char blankcell = 0x20;
CHAR_INFO ci;
COORD oldcoord, cellsize, origin;
DWORD result;
SMALL_RECT region;
cellsize.X = cellsize.Y = 1;
origin.X = origin.Y = 0;
// Generate location, letter and color attribute from thread argument.
srand( _threadid );
oldcoord.X = region.Left = region.Right =
GetRandom(csbi.srWindow.Left, csbi.srWindow.Right - 1);
oldcoord.Y = region.Top = region.Bottom =
GetRandom(csbi.srWindow.Top, csbi.srWindow.Bottom - 1);
ci.Char.AsciiChar = GetGlyph(*((int *)parg));
ci.Attributes = GetRandom(1, 15);
while (repeat)
{
// Pause between loops.
Sleep( 100L );
// Blank out our old position on the screen, and draw new letter.
WriteConsoleOutputCharacterA(hStdOut, &blankcell, 1, oldcoord, &result);
WriteConsoleOutputA(hStdOut, &ci, cellsize, origin, ®ion);
// Increment the coordinate for next placement of the block.
oldcoord.X = region.Left;
oldcoord.Y = region.Top;
region.Left = region.Right += GetRandom(-1, 1);
region.Top = region.Bottom += GetRandom(-1, 1);
// Correct placement (and beep) if about to go off the screen.
if (region.Left < csbi.srWindow.Left)
region.Left = region.Right = csbi.srWindow.Left + 1;
else if (region.Right >= csbi.srWindow.Right)
region.Left = region.Right = csbi.srWindow.Right - 2;
else if (region.Top < csbi.srWindow.Top)
region.Top = region.Bottom = csbi.srWindow.Top + 1;
else if (region.Bottom >= csbi.srWindow.Bottom)
region.Top = region.Bottom = csbi.srWindow.Bottom - 2;
// If not at a screen border, continue, otherwise beep.
else
continue;
Beep((ci.Char.AsciiChar - 'A') * 100, 175);
}
// _endthread given to terminate
_endthread();
}
Press any key to end the sample application.
Example
The following sample code demonstrates how you can use the thread handle that's returned by _beginthreadex
with the synchronization API WaitForSingleObject. The main thread waits for the second thread to terminate before it continues. When the second thread calls _endthreadex
, it causes its thread object to go to the signaled state. This allows the primary thread to continue running. This cannot be done with _beginthread
and _endthread
, because _endthread
calls CloseHandle
, which destroys the thread object before it can be set to the signaled state.
// crt_begthrdex.cpp
// compile with: /MT
#include <windows.h>
#include <stdio.h>
#include <process.h>
unsigned Counter;
unsigned __stdcall SecondThreadFunc( void* pArguments )
{
printf( "In second thread...\n" );
while ( Counter < 1000000 )
Counter++;
_endthreadex( 0 );
return 0;
}
int main()
{
HANDLE hThread;
unsigned threadID;
printf( "Creating second thread...\n" );
// Create the second thread.
hThread = (HANDLE)_beginthreadex( NULL, 0, &SecondThreadFunc, NULL, 0, &threadID );
// Wait until second thread terminates. If you comment out the line
// below, Counter will not be correct because the thread has not
// terminated, and Counter most likely has not been incremented to
// 1000000 yet.
WaitForSingleObject( hThread, INFINITE );
printf( "Counter should be 1000000; it is-> %d\n", Counter );
// Destroy the thread object.
CloseHandle( hThread );
}
Creating second thread...
In second thread...
Counter should be 1000000; it is-> 1000000
.NET Framework Equivalent
System::Threading::Thread::Start
See Also
Process and Environment Control
_endthread, _endthreadex
abort
exit, _Exit, _exit
GetExitCodeThread