Ink Blog Web Sample
Ink Blog Web Sample |
Description of Ink Blog sample for the Tablet PC.
The Ink Blog sample application demonstrates how to create a managed UserControl class that has inking capability and host that control in Microsoft® Internet Explorer. The sample also demonstrates one technique for sending ink data across a network by using HTTP and for persisting ink on a server.
Note: You must have Microsoft Internet Information Services (IIS) with ASP.NET installed to run this sample. Make sure that your machine meets the ASP.NET System Requirements .
Note: If you run this sample on a non-Tablet PC computer with the Microsoft Windows® XP Tablet PC Edition Development Kit 1.7 installed, the text recognition feature for the ink title does not function. This is because a a non-Tablet PC computer with the Tablet PC SDK 1.7 installed lacks recognizers on the system. The rest of the application performs as described.
Overview
The Ink Blog sample creates an ink-enabled Weblog. InkBlogWeb is an ASP.NET application. Ink entry is accomplished by means of a user control that is referenced from an ASP.NET page.
The user control detects whether or not the Tablet PC platform components are installed on the client computer. If so, the user control presents the user with two ink-enabled areas on the Web page: one for inking a title for the blog entry and one for the body of the entry. If the Tablet PC Platform components are not installed, then the user is given a standard text box control for the title and body of the entry.
When the user finishes creating the entry, she clicks a button, Add Blog, and the post is sent to the Web server for storage. On the server, the application saves the title text and posting date, as well as a reference to a Graphics Interchange Format (GIF) file. The GIF file, also saved to the server, contains the ink data from the body in a fortified GIF file. For more information about the fortified GIF format, see the Ink.Save method.
There are two projects in the InkBlog solution: the InkBlogControls project and the InkBlogWeb project.
InkBlogControls Project
The InkBlogControls project is a UserControl project that contains the code for the user control that enables inking on the Web page. The code for this control—the InkArea control—is in the InkArea.cs file.
The InkArea class inherits from the UserControl class. The constructor for the InkArea control calls a helper method, CreateInkPicture.
public InkArea()
{
// Standard template code
try
{
inputArea = CreateInkPicture();
webEnabled = true;
}
catch (FileNotFoundException)
{
inputArea = new TextBox();
((TextBox)inputArea).Multiline = true;
}
inputArea.Size = this.Size;
// Add the control used for collecting blog input
this.Controls.Add(inputArea);
}
The CreateInkPicture method determines whether or not the Tablet PC inking components are available on the client by attempting to create an instance of the InkPicture control. If the call to the CreateInkPicture method succeeds, the method returns an InkPicture control as the Control and the InkArea constructor sets the private Boolean flag WebEnabled equal to true; if not, the method throws an exception.
protected Control CreateInkPicture()
{
try
{
InkPicture inkPicture = new InkPicture();
inkPicture.BorderStyle = BorderStyle.Fixed3D;
return inkPicture;
}
catch
{
throw;
}
}
If the constructor fails because the inking platform files are not found, then the InputArea control is instantiated as a TextBox control rather than an InkPicture control. The constructor then sizes the control to the size of the parent user control and adds it to the parent's Controls collection.
The InkArea control class implements three interesting public properties: InkData, TextData, and WebEnabled.
The InkData property is read-only and provides access to the serialized ink data, if the client supports inking. If the client does not support inking, the InkData property gets an empty string. The InkData property calls a helper method, SerializeInkData, to determine if the client supports inking.
protected String SerializeInkData()
{
// Obtain the ink associated with this control
Ink ink = ((InkPicture)inputArea).Ink;
// Serialize the ink
if (ink.Strokes.Count > 0)
{
byte[] inkDataBytes = ink.Save(PersistenceFormat.Gif);
return Convert.ToBase64String(inkDataBytes);
}
// Default to returning the empty string.
return String.Empty;
}
In the SerializeInkData method, the cast to InkPicture is necessary when obtaining the Ink object, because inputArea is declared as a Control . If the Ink object contains any strokes, the ink data is saved into the inkDataBytes byte array as a GIF (specified by using the PersistenceFormat enumeration value). The method then converts the byte array to a Base64-encoded string and returns this string.
Assuming that the client can perform recognition, the TextData property returns the RecognitionResult object from passing the ink data to a handwriting recognizer. If the client is not ink-aware, the text box contents are returned, as shown in the following code.
public string TextData
{
get
{
if (this.WebEnabled)
{
return RecognizeInkData();
}
else
{
return ((TextBox)inputArea).Text;
}
}
}
The TextData property calls a helper method, RecognizeInkData, shown in the following code, to carry out the recognition. When recognition engines are present on the system, the RecognizeInkData method returns a string containing the RecognitionResult object's TopString property. Otherwise, it returns an empty String .
protected String RecognizeInkData()
{
// Obtain the ink associated with this control
Ink ink = ((InkPicture)inputArea).Ink;
if (ink.Strokes.Count > 0)
{
// Attempt to create a recognition context and use it to
// retrieve the top alternate.
try
{
RecognizerContext recognizerContext = new RecognizerContext();
RecognitionStatus recognitionStatus;
recognizerContext.Strokes = ink.Strokes;
RecognitionResult recognitionResult = recognizerContext.Recognize(out recognitionStatus);
if (recognitionStatus == RecognitionStatus.NoError)
{
return recognitionResult.TopString;
}
}
catch (Exception)
{
// An exception will occur if the client does not have
// any handwriting recognizers installed on their system.
// In this case, we default to returning an empty string.
}
}
return String.Empty;
}
The WebEnabled property is a read-only Boolean value that indicates whether inking is supported on the client machine. It returns the current value of the private WebEnabled field. The WebEnabled field is mentioned earlier in the discussion about the CreateInkPicture method .
Another important public member of the InkArea control class is the DisposeResources method. This method internally calls the Dispose method to ensure that all resources leveraged by the user control are cleaned up. Any application that uses the InkArea control must call the DisposeResources method when it is finished using the control.
InkBlogWeb Project
The InkBlogWeb project is a Web Setup deployment project that references the InkArea control to provide the blogging functionality. For more information about Web Setup deployment projects, see Deployment of a Web Setup Project .
There are two .aspx files that implement the blogging sample: Default.aspx and AddBlog.aspx. Default.aspx is the default page for the InkBlogWeb application. The code behind file for this page is Default.aspx.cs. This page provides a link to the page containing the new blog entry form and displays any existing blog entries. This process is described later, after the following examination of the new blog entry form page, AddBlog.aspx.
AddBlog.aspx and its code-behind file, AddBlog.aspx.cs, contain the logic and user interface code for creating new blog entries. AddBlox.aspx references two instances of the InkArea control class created in the InkBlogControls project by using the HTML OBJECT element as shown in the following example. One instance has an id attribute of inkBlogTitle and the other has an id attribute of inkBlogBody.
<OBJECT id="inkBlogTitle" classid="InkBlogControls.dll#InkBlog.InkArea" width="400" height="48" VIEWASTEXT>
</OBJECT>
<br/>
<OBJECT id="inkBlogBody" classid="InkBlogControls.dll#InkBlog.InkArea" width="400" height="296" VIEWASTEXT>
</OBJECT>
The InkBlogControls.dll assembly must be present in the same directory as the .aspx page that is referencing it. The Web Setup deployment project ensures that this is the case, as evidenced by the presence of the "Primary output from InkBlogControls" item in the Deployment Project.
The title control is only 48 pixels high to facilitate the entry of a single line of ink for the title. The body control is 296 pixels high to make room for larger blog entries of multiple lines or perhaps drawings.
The InkArea controls are connected to a client-side script function, AddBlog, by means of a standard HTML BUTTON element's onclick event handler.
<button id="BUTTON1" type="button" onclick="AddBlog()">Add Blog</button>
There is also an HTML form on the page that contains three hidden INPUT elements: BlogTitleText, BlogBodyText, and BlogBodyInkData. This form is used to post the blog entry data back to the server. AddBlog.aspx is the post-back handler defined for the form.
The AddBlog function—written in Microsoft JScript®—extracts the blog data from the InkArea controls and posts the results to the server.
function AddBlog()
{
// Extract the blog's title data as ink and text
form.BlogTitleText.value = inkBlogTitle.TextData;
// Extract the blog's body data as ink and text
form.BlogBodyText.value = inkBlogBody.TextData;
form.BlogBodyInkData.value = inkBlogBody.InkData;
// Release any resouces held by the ink blog controls
inkBlogTitle.DisposeResources();
inkBlogBody.DisposeResources();
form.submit();
}
When the data arrives at the server, the code in AddBlog.aspx.cs checks the Page_Load event handler to see if the HttpRequest object's Form property contains any data. If so, it creates a file name based on the current system time, puts the form data into three string variables and writes the data out to an HTML file and a GIF file containing the ink data, if present, as shown in the following code.
if ( !( String.Empty.Equals(inkBody) ) )
{
// Use helper method to create a GIF image file from ink data
CreateGif(imagePath, fileName, inkBody);
// Create an HTML fragment to reference the image file
content = "<img src=\"Blogs/Images/" + fileName + ".gif\"></img>";
}
else
{
// If no ink data is available create an HTML fragment that contains
// the blog's text directly.
content = "<P>" + textBody + "</P>";
}
// Use helper method to create the blog web page on the server
CreateHtm(blogPath, fileName, blogTitle, content);
For more details about the helper methods, refer to the sample source code.
Running the Sample
The Tablet PC SDK 1.7 installs the Ink Blog Web sample by default. To run the sample, in Internet Explorer, navigate to https://localhost/TabletPCSDK_WebSamples/InkBlogWeb/Default.aspx. If you are running Windows Server 2003, substitute your computer name for "localhost".
You can also run the sample by opening and building the project in Microsoft Visual Studio® .NET and then deploying it to a separate computer running IIS.
Troubleshooting the Sample
Two areas that may cause difficulty when running or hosting the sample are permissions and recognition.
Permissions
The sample requires write permissions within the virtual root folder for the account that is attempting to create a new blog entry. By default, the compiled version of the sample provided in the Tablet PC SDK 1.7 has the correct permissions set to meet this requirement.
If you build and deploy the sample by using the provided Web Setup deployment project, you must give the %MACHINENAME%\Users group write-access to the file system folder pointed to by the InkBlogWeb virtual root (for example, C:\InetPub\WWWRoot\InkBlogWeb). The Users group includes the Anonymous account used by IIS, thus allowing the ASP.NET application to write the new blog entries to the filesystem. An alternative is to remove anonymous access to the virtual root and force authentication.
Recognition
The handwriting recognizers must be installed in order to recognize the ink in the title of the blog. If you access the InkBlog application from a computer with an operating system other than Windows XP Tablet PC Edition but with the Tablet PC SDK 1.7 installed, you can write in ink in the InkArea controls, but the recognition engines will not be present and no titles will appear for your blog entries. The ink content in the body still appears, though.