ShadeCaps Structure (Microsoft.DirectX.Direct3D)
Defines shading operation capabilities.
Definition
Visual Basic Public Structure ShadeCaps C# public struct ShadeCaps C++ public value class ShadeCaps sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description ToString Obtains a string representation of the current instance. Properties
Property Description SupportsAlphaGouraudBlend Specifies whether the device supports an alpha component for Gouraud-blended transparency. SupportsColorGouraudRgb Specifies whether the device supports colored Gouraud shading in the RGB color model. SupportsFogGouraud Specifies whether the device supports fog in the Gouraud shading mode. SupportsSpecularGouraudRgb Specifies whether the device supports Gouraud shading of specular highlights.
Remarks
It is generally assumed that if a device supports a shading operation at all, it at least supports flat shading.
When alpha components are not supported, the alpha value of generated colors is implicitly 255. This is the maximum possible alpha (that is, the alpha component is at full intensity).
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492