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RasterCaps.SupportsWFog Property (Microsoft.DirectX.Direct3D)

Determines whether the device supports w-based fog.

Definition

Visual Basic Public ReadOnly Property SupportsWFog As Boolean
C# public bool SupportsWFog { get; }
C++ public:
property bool SupportsWFog {
        bool get();
}
JScript public function get SupportsWFog() : boolean

Property Value

System.Boolean
Value that is true if the device supports w-based fog, or false if it does not.

This property is read-only. 

Remarks

W-based fog is used when a perspective projection matrix is specified, but affine projections still use z-based fog. The system considers a projection matrix that contains a nonzero value in the [3][4] element to be a perspective projection matrix.