PixelShaderCaps Structure (Microsoft.DirectX.Direct3D)
Contains pixel shader capabilities.
Definition
Visual Basic Public Structure PixelShaderCaps C# public struct PixelShaderCaps C++ public value class PixelShaderCaps sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Fields
Field Description MaxDynamicFlowControlDepth Specifies the maximum level of nesting of dynamic flow control instructions (break, breakc, and ifc). MaxNumberInstructionSlots Specifies the maximum number of instruction slots the driver supports. MaxNumberTemps Specifies the maximum number of temporary registers the driver supports. MaxStaticFlowControlDepth Specifies the maximum nesting depth of loop/rep and call/callnz bool instructions. MinDynamicFlowControlDepth Specifies the minimum level of nesting of dynamic flow control instructions (break, breakc, and ifc). MinNumberInstructionSlots Specifies the minimum number of instruction slots the driver supports. MinNumberTemps Specifies the minimum number of temporary registers supported. MinStaticFlowControlDepth Specifies the minimum nesting depth of loop/rep and call/callnz bool instructions. Methods
Method Description ToString Obtains a string representation of the current instance. Properties
Property Description DynamicFlowControlDepth Retrieves a value that represents the depth of the dynamic flow-control instruction nesting. NumberInstructionSlots Retrieves the number of instruction slots the device supports. NumberTemps Retrieves the number of temporary registers the device supports. StaticFlowControlDepth Retrieves the depth of nesting of the loop/rep and call/callnz bool instructions. SupportsArbitrarySwizzle Determines whether arbitrary swizzle is supported. SupportsGradientInstructions Determines whether gradient instructions are supported. SupportsNoDependentReadLimit Determines whether there are no dependent read limits. SupportsNoTextureInstructionLimit Determines whether there are no limits on texture instructions. SupportsPredication Determines whether instruction predication as defined in the predication section is supported.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492