CustomVertex.PositionTextured Structure (Microsoft.DirectX.Direct3D)
Describes a custom vertex format structure that contains position and one set of texture coordinates.
Definition
Visual Basic Public Structure PositionTextured C# public struct PositionTextured C++ public value class PositionTextured sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Fields
Field Description Format Retrieves the VertexFormats for the current custom vertex. Tu Retrieves or sets the u component of the texture coordinate. Tv Retrieves or sets the v component of the texture coordinate. X Retrieves or sets the x component of the position. Y Retrieves or sets the y component of the position. Z Retrieves or sets the z component of the position. Methods
Method Description PositionTextured Initializes a new instance of the CustomVertex.PositionTextured class. ToString Obtains a string representation of the current instance. Properties
Property Description Position Retrieves or sets the vertex position. StrideSize Retrieves the size of the CustomVertex.PositionTextured structure.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
See Also