AttributeWeights.Binormal Property (Microsoft.DirectX.Direct3D)
Retrieves or sets a numerical value that indicates the degree to which binormal data is used in simplification operations.
Definition
Visual Basic Public Property Binormal As Single C# public float Binormal { get; set; } C++ public:
property float Binormal {
float get();
void set(float value);
}JScript public function get Binormal() : float
public function set Binormal(float);
Property Value
System.Single
A Single value that indicates the degree to which binormal data is used in simplification operations.This property is read/write.
Remarks
If the Binormal field is 0.0, the simplification operation ignores the vertex binormal component when it calculates the error for collapsing the edges of a mesh. However, if the Binormal field is 1.0, the simplification operation uses the vertex binormal component. If the Binormal field is 2.0, double the amount of errors; if it is 4.0, quadruple the number of errors, and so on.
See Also