AttributeWeights.Specular Property (Microsoft.DirectX.Direct3D)
Retrieves or sets a numerical value that indicates the degree to which specular data is used in simplification operations.
Definition
Visual Basic Public Property Specular As Single C# public float Specular { get; set; } C++ public:
property float Specular {
float get();
void set(float value);
}JScript public function get Specular() : float
public function set Specular(float);
Property Value
System.Single
A Single value that indicates the degree to which specular data is used in simplification operations.This property is read/write.
Remarks
If the Specular field is 0.0, the simplification operation ignores the specular component when it calculates the error for collapsing the edges of a mesh. However, if the Specular field is 1.0, the simplification operation uses the specular component. If the Specular field is 2.0, double the amount of errors; if it is 4.0, quadruple the number of errors, and so on.
See Also