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AttributeWeights.TextureCoordinate Property (Microsoft.DirectX.Direct3D)

Retrieves or sets a numerical value that indicates the degree to which texture coordinate data is used in simplification operations.

Definition

Visual Basic Public Property TextureCoordinate As Single()
C# public float[] TextureCoordinate { get; set; }
C++ public:
property array<float>^ TextureCoordinate {
        array<float>^ get();
        void set(array<float>^ value);
}
JScript public function get TextureCoordinate() : float[]
public function set TextureCoordinate(float[]);

Property Value

System.Single[]

This property is read/write. 

Remarks

If the TextureCoordinate field is 0.0, the simplification operation ignores the texture coordinate component when it calculates the error for collapsing the edges of a mesh. However, if the TextureCoordinate field is 1.0, the simplification operation uses the texture coordinate component. If the TextureCoordinate field is 2.0, double the amount of errors; if it is 4.0, quadruple the number of errors, and so on.

See Also