AdapterDetails Structure (Microsoft.DirectX.Direct3D)
Contains information that identifies the adapter.
Definition
Visual Basic Public Structure AdapterDetails C# public struct AdapterDetails C++ public value class AdapterDetails sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description AdapterDetails Creates a new instance of the AdapterDetails structure. ToString Obtains a string representation of the current instance. Properties
Property Description Description Retrieves a string used for presentation to the user. DeviceId Retrieves a value that is used to help identify a particular chip set. DeviceIdentifier Retrieves a globally unique identifier (GUID) object that can be used to check changes in the driver and chip set. DeviceName Retrieves a string that contains the device name for a Microsoft Windows Graphics Device Interface (GDI). DriverName Retrieves a string that is used to present the driver name to the user. DriverVersion Retrieves a value that identifies the version of the Microsoft Direct3D driver. Revision Retrieves a value used to help identify the revision level of a particular chip set. SubSystemId Retrieves a value used to identify the subsystem. VendorId Retrieves a value used to identify the manufacturer. WhqlLevel Retrieves a value that is used to determine the Windows Hardware Quality Labs (WHQL) validation level for the driver and device pair.
Remarks
The VendorId, DeviceId, SubSystemId, and Revision members can be used in tandem to identify particular chip sets. However, these members should be used with caution.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492