WeldEpsilonsFlags Enumeration (Microsoft.DirectX.Direct3D)
Defines the options for welding vertices together.
Definition
Visual Basic Public Enum WeldEpsilonsFlags C# public enum WeldEpsilonsFlags C++ public enum class WeldEpsilonsFlags JScript public enum WeldEpsilonsFlags
Members
Member Value Description DoNotSplit 8 Instructs the weld to allow vertices to be modified only, not removed. This flag is valid only if WeldPartialMatches is set. It is useful to modify vertices so that they are equal, but not to allow vertices to be removed. DoNotRemoveVertices 4 Instructs the weld to allow vertices to be modified only, not removed. This flag is valid only if WeldPartialMatches is set. It is useful to modify vertices to be equal, but not to allow vertices to be removed. WeldPartialMatches 2 If a given vertex component is within epsilon, instructs the weld to modify partially matched vertices so that both components are equal. If all components are equal, one of the vertices is removed. WeldAll 1 Welds all vertices that are marked by adjacency as being overlapping.
Remarks
This enumeration is used with the Mesh.WeldVertices method.
Enumeration Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492