TextureAddress Enumeration (Microsoft.DirectX.Direct3D)
Defines constants that describe the supported texture-addressing modes.
Definition
Visual Basic Public Enum TextureAddress C# public enum TextureAddress C++ public enum class TextureAddress JScript public enum TextureAddress
Members
Member Value Description MirrorOnce 5 Similar to Mirror and Clamp. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value. The most common usage is for volume textures, where support for the full MirrorOnce texture-addressing mode is not necessary, but the data is symmetrical around the one axis. Border 4 Texture coordinates outside the range [0.0, 1.0] are set to the border color. Clamp 3 Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. Mirror 2 Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. Wrap 1 Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed.
Enumeration Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
See Also