PatchEdge Enumeration (Microsoft.DirectX.Direct3D)
Defines whether the current tessellation mode is discrete or continuous.
Definition
Visual Basic Public Enum PatchEdge C# public enum PatchEdge C++ public enum class PatchEdge JScript public enum PatchEdge
Members
Member Value Description Continuous 1 Continuous edge style. Tessellation is specified as float values, which can be varied smoothly to reduce popping artifacts. Discrete 0 Discrete edge style. Tessellation can be specified as float values, but they will be truncated to integers.
Remarks
Continuous and discrete tessellation produce completely different patterns for the same tessellation values; for example, 4.0 continuous is not the same as 4 discrete. This difference is more apparent in wireframe mode than when rendering fully textured or color-filled scenes.
Enumeration Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
See Also