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Fill3DTextureCallback(Vector3,Vector3) Delegate (Microsoft.DirectX.Direct3D)

Represents the method that handles the FillTexture(VolumeTexture,Fill3DTextureCallback) or FillTexture(CubeTexture,Fill3DTextureCallback) call.

Definition

Visual Basic Public Delegate Sub Fill3DTextureCallback( _
    ByVal texCoord As Vector3, _
    ByVal texelSize As Vector3 _
)
C# public delegate void Fill3DTextureCallback(
    Vector3 texCoord,
    Vector3 texelSize
);
C++ public delegate void Fill3DTextureCallback(
    Vector3 texCoord,
    Vector3 texelSize
);
JScript In JScript, you can use delegates, but you cannot define your own.

Parameters

texCoord Microsoft.DirectX.Vector3
A Vector3 object that contains the coordinates of the texel currently being evaluated. See Remarks.
texelSize Microsoft.DirectX.Vector3
A Vector3 object that contains the dimensions of the current texel.

Delegate Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

Remarks

Texture coordinate components range from 0 to 1 for textures and volume textures, and from -1 to 1 for cube textures.

See Also