XFileSaveObject Class (Microsoft.DirectX.Direct3D)
Creates and saves data objects and templates.
Definition
Visual Basic NotInheritable Public Class XFileSaveObject
Inherits MarshalByRefObject
Implements IDisposableC# public sealed class XFileSaveObject : MarshalByRefObject, IDisposable C++ public ref class XFileSaveObject sealed : MarshalByRefObject, IDisposable JScript public final class XFileSaveObject extends MarshalByRefObject implements IDisposable
Members Table
The following table lists the members exposed by the object.
Events
Event Description Disposing Occurs when the Dispose method is called or when the XFileSaveObject object is finalized and collected by the garbage collector of the .NET common language runtime. Methods
Method Description AddDataObject Adds a data object as a child of the XFileSaveData object. Dispose Immediately releases the unmanaged resources used by the XFileSaveObject object. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the XFileSaveObject object to free resources before it is destroyed by the garbage collector. GetHashCode Returns the hash code for the current instance. GetManager Retrieves the XFileManager object of the object that created this XFileSaveObject object. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. raise_Disposing Raises the Microsoft.DirectX.Direct3D.XFileSaveObject.Disposing event when called from within a derived class. Save Saves a data object and its children to a .x file on disk. UpdateUnmanagedPointer Updates the unmanaged pointer for this XFileSaveObject object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code. XFileSaveObject Initializes a new instance of the XFileSaveObject class. Properties
Property Description Disposed Gets a value that indicates whether the object is disposed. UnmanagedComPointer Returns the unmanaged Component Object Model (COM) ID3DXFileSaveObject interface pointer.
Inheritance Hierarchy
XFileSaveObject
Remarks
Templates are not required in every file. For example, all templates can be placed in a single XFile file rather than being duplicated in every XFile.
The object should be disposed immediately when it is no longer needed.
Class Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492