VolumeLoader.Save Method ()
Saves a volume to a file.
Overload List
Remarks
This method supports the .bmp and .dds file formats. It handles conversion to and from compressed texture formats.
If the volume is non-dynamic (because a usage parameter was set to 0 at creation) and is located in video memory (the memory pool set to Default), VolumeLoader.Save fails because Microsoft Direct3D cannot lock non-dynamic volumes located in video memory.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.