VertexShader.raise_Disposing(Object,EventArgs) Method (Microsoft.DirectX.Direct3D)
Raises the Microsoft.DirectX.Direct3D.VertexShader.Disposing event when called from within a derived class.
Definition
Visual Basic Protected Sub raise_Disposing( _
ByVal i1 As Object, _
ByVal i2 As EventArgs _
)C# protected void raise_Disposing(
object i1,
EventArgs i2
);C++ protected:
void raise_Disposing(
Object^ i1,
EventArgs^ i2
);JScript protected function raise_Disposing(
i1 : Object,
i2 : EventArgs
);
Parameters
i1 System.Object
Invoking object reference; should be this object.i2 System.EventArgs
Arguments to pass to the event handler.