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Transforms.World1 Property (Microsoft.DirectX.Direct3D)

Retrieves or sets the second world matrix.

Definition

Visual Basic Public Property World1 As Matrix
C# public Matrix World1 { get; set; }
C++ public:
property Matrix World1 {
        Matrix get();
        void set(Matrix value);
}
JScript public function get World1() : Matrix
public function set World1(Matrix);

Property Value

Microsoft.DirectX.Matrix

This property is read/write. 

See Also