Transforms.World1 Property (Microsoft.DirectX.Direct3D)
Retrieves or sets the second world matrix.
Definition
Visual Basic Public Property World1 As Matrix C# public Matrix World1 { get; set; } C++ public:
property Matrix World1 {
Matrix get();
void set(Matrix value);
}JScript public function get World1() : Matrix
public function set World1(Matrix);
Property Value
This property is read/write.
See Also