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Transforms.SetWorldMatrixByIndex(Int32,Matrix) Method (Microsoft.DirectX.Direct3D)

Sets the world matrix by its index.

Definition

Visual Basic Public Sub SetWorldMatrixByIndex( _
    ByVal index As Integer, _
    ByVal value As Matrix _
)
C# public void SetWorldMatrixByIndex(
    int index,
    Matrix value
);
C++ public:
void SetWorldMatrixByIndex(
    int index,
    Matrix value
);
JScript public function SetWorldMatrixByIndex(
    index : int,
    value : Matrix
);

Parameters

index System.Int32
Value between 0 and 255 that indicates the index of the world matrix to set.
value Microsoft.DirectX.Matrix
A Matrix value to which the specified world matrix is set.

See Also