Transforms.SetWorldMatrixByIndex(Int32,Matrix) Method (Microsoft.DirectX.Direct3D)
Sets the world matrix by its index.
Definition
Visual Basic Public Sub SetWorldMatrixByIndex( _
ByVal index As Integer, _
ByVal value As Matrix _
)C# public void SetWorldMatrixByIndex(
int index,
Matrix value
);C++ public:
void SetWorldMatrixByIndex(
int index,
Matrix value
);JScript public function SetWorldMatrixByIndex(
index : int,
value : Matrix
);
Parameters
index System.Int32
Value between 0 and 255 that indicates the index of the world matrix to set.value Microsoft.DirectX.Matrix
A Matrix value to which the specified world matrix is set.
See Also