Share via


TextureStateManager.AlphaArgument0 Property (Microsoft.DirectX.Direct3D)

Defines settings for the alpha channel selector operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.

Definition

Visual Basic Public Property AlphaArgument0 As TextureArgument
C# public TextureArgument AlphaArgument0 { get; set; }
C++ public:
property TextureArgument AlphaArgument0 {
        TextureArgument get();
        void set(TextureArgument value);
}
JScript public function get AlphaArgument0() : TextureArgument
public function set AlphaArgument0(TextureArgument);

Property Value

Microsoft.DirectX.Direct3D.TextureArgument
A TextureArgument object that represents the current texture arguments.

This property is read/write. 

Remarks

AlphaArgument0 is supported if the TextureOperationCaps.SupportsMultiplyAdd or TextureOperationCaps.SupportsLerp device capabilities are present. The default argument is TextureArgument.Current. To select a temporary register color for read or write, specify TextureArgument.Temp, which is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default argument is (0.0, 0.0, 0.0, 0.0).