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TextureStateManager.AlphaArgument1 Property (Microsoft.DirectX.Direct3D)

Defines the texture-stage state as the first alpha argument for the stage identified by the TextureArgument enumeration.

Definition

Visual Basic Public Property AlphaArgument1 As TextureArgument
C# public TextureArgument AlphaArgument1 { get; set; }
C++ public:
property TextureArgument AlphaArgument1 {
        TextureArgument get();
        void set(TextureArgument value);
}
JScript public function get AlphaArgument1() : TextureArgument
public function set AlphaArgument1(TextureArgument);

Property Value

Microsoft.DirectX.Direct3D.TextureArgument
A TextureArgument object that represents the current texture arguments.

This property is read/write. 

Remarks

The default argument is TextureArgument.TextureColor. If no texture is set for this stage, the default argument is TextureArgument.Diffuse. Specify TextureArgument.Temp to select a temporary register color for read or write. TextureArgument.Temp is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).