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TextureStateManager.BumpEnvironmentLuminanceOffset Property (Microsoft.DirectX.Direct3D)

Defines a floating-point offset value for bump-map luminance.

Definition

Visual Basic Public Property BumpEnvironmentLuminanceOffset As Single
C# public float BumpEnvironmentLuminanceOffset { get; set; }
C++ public:
property float BumpEnvironmentLuminanceOffset {
        float get();
        void set(float value);
}
JScript public function get BumpEnvironmentLuminanceOffset() : float
public function set BumpEnvironmentLuminanceOffset(float);

Property Value

System.Single
Floating-point value that represents the offset for bump-map luminance. The default value is 0.0.

This property is read/write.