TextureStateManager.BumpEnvironmentLuminanceScale Property (Microsoft.DirectX.Direct3D)
Defines a floating-point scale value for bump-map luminance.
Definition
Visual Basic Public Property BumpEnvironmentLuminanceScale As Single C# public float BumpEnvironmentLuminanceScale { get; set; } C++ public:
property float BumpEnvironmentLuminanceScale {
float get();
void set(float value);
}JScript public function get BumpEnvironmentLuminanceScale() : float
public function set BumpEnvironmentLuminanceScale(float);
Property Value
System.Single
Floating-point value that represents the scale for bump-map luminance. The default value is 0.0.This property is read/write.