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TextureStateManager.BumpEnvironmentLuminanceScale Property (Microsoft.DirectX.Direct3D)

Defines a floating-point scale value for bump-map luminance.

Definition

Visual Basic Public Property BumpEnvironmentLuminanceScale As Single
C# public float BumpEnvironmentLuminanceScale { get; set; }
C++ public:
property float BumpEnvironmentLuminanceScale {
        float get();
        void set(float value);
}
JScript public function get BumpEnvironmentLuminanceScale() : float
public function set BumpEnvironmentLuminanceScale(float);

Property Value

System.Single
Floating-point value that represents the scale for bump-map luminance. The default value is 0.0.

This property is read/write.