TextureStateManager.BumpEnvironmentMaterial11 Property (Microsoft.DirectX.Direct3D)
Defines the texture-stage state as a floating-point value for the [1][1] coefficient in a bump-mapping matrix.
Definition
Visual Basic Public Property BumpEnvironmentMaterial11 As Single C# public float BumpEnvironmentMaterial11 { get; set; } C++ public:
property float BumpEnvironmentMaterial11 {
float get();
void set(float value);
}JScript public function get BumpEnvironmentMaterial11() : float
public function set BumpEnvironmentMaterial11(float);
Property Value
System.Single
Floating-point value that represents the [1][1] coefficient in a bump-mapping matrix. The valid range of values for bump-mapping matrix coefficients is greater than or equal to -8.0 and less than 8.0. This range, expressed in mathematical notation, is (-8.0,8.0). The default value is 0.0.This property is read/write.