TextureStateManager.ResultArgument Property (Microsoft.DirectX.Direct3D)
Selects the destination register for the result of the current stage identified by TextureArgument.
Definition
Visual Basic Public Property ResultArgument As TextureArgument C# public TextureArgument ResultArgument { get; set; } C++ public:
property TextureArgument ResultArgument {
TextureArgument get();
void set(TextureArgument value);
}JScript public function get ResultArgument() : TextureArgument
public function set ResultArgument(TextureArgument);
Property Value
Microsoft.DirectX.Direct3D.TextureArgument
A TextureArgument object that represents the current texture arguments.This property is read/write.
Remarks
This value can be set to TextureArgument.Current (the default value) or to TextureArgument.Temp, which is a single temporary register that can be read into subsequent stages as an input argument. The final color passed to the fog blender and frame buffer is taken from TextureArgument.Current, so the last active texture stage state must be set to TextureArgument.Current. This setting is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present.