TextureShader.GetConstant(EffectHandle,String) Method (Microsoft.DirectX.Direct3D)
Retrieves an effect constant.
Definition
Visual Basic Public Function GetConstant( _
ByVal constant As EffectHandle, _
ByVal name As String _
) As EffectHandleC# public EffectHandle GetConstant(
EffectHandle constant,
string name
);C++ public:
EffectHandle^ GetConstant(
EffectHandle^ constant,
String^ name
);JScript public function GetConstant(
constant : EffectHandle,
name : String
) : EffectHandle;
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use null.name System.String
A string that contains the name of the constant to retrieve.
Return Value
Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle that represents the effect constant.