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TextureShader.GetConstant(EffectHandle,String) Method (Microsoft.DirectX.Direct3D)

Retrieves an effect constant.

Definition

Visual Basic Public Function GetConstant( _
    ByVal constant As EffectHandle, _
    ByVal name As String _
) As EffectHandle
C# public EffectHandle GetConstant(
    EffectHandle constant,
    string name
);
C++ public:
EffectHandleGetConstant(
    EffectHandleconstant,
    StringLeave Sitename
);
JScript public function GetConstant(
    constant : EffectHandle,
    name : String
) : EffectHandle;

Parameters

constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the parent data structure. If the constant is a top-level parameter (there is no parent data structure), use null.
name System.String
A string that contains the name of the constant to retrieve.

Return Value

Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle that represents the effect constant.