TextureShader.GetConstantDescription(EffectHandle,Int32) Method (Microsoft.DirectX.Direct3D)
Retrieves an array of effect constants in the effect's constant table.
Definition
Visual Basic Public Function GetConstantDescription( _
ByVal constant As EffectHandle, _
ByVal numberConstants As Integer _
) As ConstantDescription()C# public ConstantDescription[] GetConstantDescription(
EffectHandle constant,
int numberConstants
);C++ public:
array<ConstantDescription>^ GetConstantDescription(
EffectHandle^ constant,
int numberConstants
);JScript public function GetConstantDescription(
constant : EffectHandle,
numberConstants : int
) : ConstantDescription[];
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the effect constant.numberConstants System.Int32
Number of constants to retrieve.
Return Value
Microsoft.DirectX.Direct3D.ConstantDescription[]
Returns an array of ConstantDescription objects that represent the effect constant descriptions.
Remarks
Samplers can appear more than once in a constant table, therefore, GetConstantDescription can return an array of descriptions each with a different register index.