TextureShader.SetValue(EffectHandle,Matrix[]) Method (Microsoft.DirectX.Direct3D)
Sets an array of Matrix objects.
Definition
Visual Basic Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal matrix() As Matrix _
)C# public void SetValue(
EffectHandle constant,
Matrix[] matrix
);C++ public:
void SetValue(
EffectHandle^ constant,
array<Matrix>^ matrix
);JScript public function SetValue(
constant : EffectHandle,
matrix : Matrix[]
);
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the unique identifier to a constant.matrix Microsoft.DirectX.Matrix[]
An array of Matrix objects to set.