TextureShader.SetValue(EffectHandle,GraphicsStream) Method (Microsoft.DirectX.Direct3D)
Sets the constant table with the data in the buffer.
Definition
Visual Basic Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal data As GraphicsStream _
)C# public void SetValue(
EffectHandle constant,
GraphicsStream data
);C++ public:
void SetValue(
EffectHandle^ constant,
GraphicsStream^ data
);JScript public function SetValue(
constant : EffectHandle,
data : GraphicsStream
);
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the unique identifier to a constant.data Microsoft.DirectX.GraphicsStream
A GraphicsStream object the contains the texture shader constant data.