TextureShader.SetValue(EffectHandle,Void,Int32) Method (Microsoft.DirectX.Direct3D)
Sets the constant table with the data in the buffer.
Definition
Visual Basic Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal data As Void, _
ByVal dataSize As Integer _
)C# public void SetValue(
EffectHandle constant,
void data,
int dataSize
);C++ public:
void SetValue(
EffectHandle^ constant,
void data,
int dataSize
);JScript public function SetValue(
constant : EffectHandle,
data : void,
dataSize : int
);
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the unique identifier to a constant.data System.Void
A buffer containing the data to set.dataSize System.Int32
Number of bytes in the data buffer.