TextureShader.SetValue(EffectHandle,Int32[]) Method (Microsoft.DirectX.Direct3D)
Sets an array of Int32 values.
Definition
Visual Basic Public Sub SetValue( _
ByVal constant As EffectHandle, _
ByVal n() As Integer _
)C# public void SetValue(
EffectHandle constant,
int[] n
);C++ public:
void SetValue(
EffectHandle^ constant,
array<int>^ n
);JScript public function SetValue(
constant : EffectHandle,
n : int[]
);
Parameters
constant Microsoft.DirectX.Direct3D.EffectHandle
An EffectHandle object that represents the unique identifier to a constant.n System.Int32[]
An array of Int32 values to set.