Getting Started
Windows Media Device Manager uses the Component Object Model (COM) for both device manager interfaces and the service providers that control access to portable devices. Development is done using standard COM protocols. If you use Microsoft Visual C++® 6.0, the necessary COM libraries and header files are installed with the development environment. Windows Media Device Manager interfaces are not compatible with automation and cannot be used with Visual Basic®.
This section contains the following topics.
Topic | Description |
SDK Library Files and Compiler Settings | Preliminary requirements for the development environment. |
Instantiating Windows Media Device Manager | Instantiating Windows Media Device Manager and authenticating an application. |
Declaration of Service Provider Interfaces | How to use an ATL COM project to implement the basic structure of a service provider. |
See Also