SaveUserData Class (Microsoft.DirectX.Direct3D)
Implemented by the application to save frame and mesh container objects.
Definition
Visual Basic MustInherit Public Class SaveUserData
Inherits ObjectC# public abstract class SaveUserData : Object C++ public ref class SaveUserData abstract : Object JScript public abstract class SaveUserData extends Object
Members Table
The following table lists the members exposed by the object.
Methods
Method Description AddFrameChildData Adds child data to a frame. AddMeshChildData Adds child data to a mesh. AddTopLevelDataObjectsPost Adds a top-level object after the frame hierarchy. AddTopLevelDataObjectsPre Adds a top-level object before the frame hierarchy. Finalize Allows the SaveUserData object to free resources before it is destroyed by the garbage collector. RegisterTemplates Registers a .x file template. SaveTemplates Saves a .x file template. SaveUserData Initializes a new instance of the SaveUserData class.
Inheritance Hierarchy
SaveUserData
Class Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492