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Resource.Priority Property (Microsoft.DirectX.Direct3D)

Retrieves or sets the priority for the current resource.

Definition

Visual Basic Public Property Priority As Integer
C# public int Priority { get; set; }
C++ public:
property int Priority {
        int get();
        void set(int value);
}
JScript public function get Priority() : int
public function set Priority(int);

Property Value

System.Int32
An Int32Leave Site that represents the current priority of the resource, or a value to set that specifies the new priority for the resource.

This property is read/write. 

Remarks

Resource.Priority is used for priority control of managed resources. It returns 0 on nonmanaged resources.

Priorities are used to determine when managed resources should be removed from memory. A resource assigned a low priority is removed before one with a high priority. If two resources have the same priority, the one that was used more recently is kept in memory, while the other is removed. Managed resources have a default priority of 0.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

Applies To

BaseTexture, IndexBuffer, Surface, VertexBuffer