RenderToEnvironmentMap.BeginParabolic(Texture,Texture) Method (Microsoft.DirectX.Direct3D)
Initiates the rendering of a parabolic environment map.
Definition
Visual Basic Public Sub BeginParabolic( _
ByVal textureZPos As Texture, _
ByVal textureZNeg As Texture _
)C# public void BeginParabolic(
Texture textureZPos,
Texture textureZNeg
);C++ public:
void BeginParabolic(
Texture^ textureZPos,
Texture^ textureZNeg
);JScript public function BeginParabolic(
textureZPos : Texture,
textureZNeg : Texture
);
Parameters
textureZPos Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the positive render texture.textureZNeg Microsoft.DirectX.Direct3D.Texture
A Texture object that represents the negative render texture.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also