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RenderToEnvironmentMap.OnLostDevice() Method (Microsoft.DirectX.Direct3D)

Releases all references to video memory resources and deletes all state blocks.

Definition

Visual Basic Public Sub OnLostDevice()
C# public void OnLostDevice();
C++ public:
void OnLostDevice();
JScript public function OnLostDevice();

Remarks

This method should be called whenever a device is lost. Before the object can be used again, the device must be reset and the RenderToEnvironmentMap.OnResetDevice method called.