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RenderStateManager.ColorWriteEnable Property (Microsoft.DirectX.Direct3D)

Retrieves or sets a value that enables a per-channel write for the render target color buffer.

Definition

Visual Basic Public Property ColorWriteEnable As ColorWriteEnable
C# public ColorWriteEnable ColorWriteEnable { get; set; }
C++ public:
property ColorWriteEnable ColorWriteEnable {
        ColorWriteEnable get();
        void set(ColorWriteEnable value);
}
JScript public function get ColorWriteEnable() : ColorWriteEnable
public function set ColorWriteEnable(ColorWriteEnable);

Property Value

Microsoft.DirectX.Direct3D.ColorWriteEnable
Value of the ColorWriteEnable enumeration that specifies the color channel to set or retrieve.

This property is read/write. 

Remarks

Additional ColorWriteEnable* properties are available if MiscCaps.SupportsIndependentWriteMasks is set in Caps.PrimitiveMiscCaps for the device.

Pixel shader color output registers (oC#) are write-only registers that output results to multiple render targets. The ColorWriteEnable* properties determine which components of oC# ultimately get written to the render target (after blend, if applicable).

Use the additional ColorWriteEnable* properties if the device supports independent write masks for multiple element textures or multiple render targets.