RenderStateManager.IndexedVertexBlendEnable Property (Microsoft.DirectX.Direct3D)
Enables or disables indexed vertex blending.
Definition
Visual Basic Public Property IndexedVertexBlendEnable As Boolean C# public bool IndexedVertexBlendEnable { get; set; } C++ public:
property bool IndexedVertexBlendEnable {
bool get();
void set(bool value);
}JScript public function get IndexedVertexBlendEnable() : boolean
public function set IndexedVertexBlendEnable(boolean);
Property Value
System.Boolean
Set to true to enable indexed vertex blending, or false to disable it.This property is read/write.
Remarks
The default value is false.
When indexed vertex blending is disabled and vertex blending is enabled through RenderStateManager.VertexBlend, it is equivalent to having matrix indices 0, 1, 2, and 3 in every vertex.
If indexed vertex blending is enabled (set to true), the user must pass matrix indices with every vertex.