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RenderStateManager.IndexedVertexBlendEnable Property (Microsoft.DirectX.Direct3D)

Enables or disables indexed vertex blending.

Definition

Visual Basic Public Property IndexedVertexBlendEnable As Boolean
C# public bool IndexedVertexBlendEnable { get; set; }
C++ public:
property bool IndexedVertexBlendEnable {
        bool get();
        void set(bool value);
}
JScript public function get IndexedVertexBlendEnable() : boolean
public function set IndexedVertexBlendEnable(boolean);

Property Value

System.Boolean
Set to true to enable indexed vertex blending, or false to disable it.

This property is read/write. 

Remarks

The default value is false.

When indexed vertex blending is disabled and vertex blending is enabled through RenderStateManager.VertexBlend, it is equivalent to having matrix indices 0, 1, 2, and 3 in every vertex.

If indexed vertex blending is enabled (set to true), the user must pass matrix indices with every vertex.