RenderStateManager.PointScaleA Property (Microsoft.DirectX.Direct3D)
Controls the distance-based size attenuation for point primitives.
Definition
Visual Basic Public Property PointScaleA As Single C# public float PointScaleA { get; set; } C++ public:
property float PointScaleA {
float get();
void set(float value);
}JScript public function get PointScaleA() : float
public function set PointScaleA(float);
Property Value
System.Single
Floating-point value that specifies the range or size of the attenuation for point primitives.This property is read/write.
Remarks
The default value is 1.0f.
This property is active only when RenderStateManager.PointScaleEnable is set to true. The range for this value is greater than or equal to 0.0f.