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RenderStateManager.PointScaleA Property (Microsoft.DirectX.Direct3D)

Controls the distance-based size attenuation for point primitives.

Definition

Visual Basic Public Property PointScaleA As Single
C# public float PointScaleA { get; set; }
C++ public:
property float PointScaleA {
        float get();
        void set(float value);
}
JScript public function get PointScaleA() : float
public function set PointScaleA(float);

Property Value

System.Single
Floating-point value that specifies the range or size of the attenuation for point primitives.

This property is read/write. 

Remarks

The default value is 1.0f.

This property is active only when RenderStateManager.PointScaleEnable is set to true. The range for this value is greater than or equal to 0.0f.