RenderStateManager.Wrap1 Property (Microsoft.DirectX.Direct3D)
Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Definition
Visual Basic Public Property Wrap1 As WrapCoordinates C# public WrapCoordinates Wrap1 { get; set; } C++ public:
property WrapCoordinates Wrap1 {
WrapCoordinates get();
void set(WrapCoordinates value);
}JScript public function get Wrap1() : WrapCoordinates
public function set Wrap1(WrapCoordinates);
Property Value
Microsoft.DirectX.Direct3D.WrapCoordinates
Combination of values from the WrapCoordinates enumeration to set or retrieve.This property is read/write.
Remarks
The default value for this render state is 0 (wrapping disabled in all directions).
Valid values for this render state can be any combination of WrapCoordinates.Zero (or Wrap.U), WrapCoordinates.One (or Wrap.V), WrapCoordinates.Two (or Wrap.W), and WrapCoordinates.Three. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.