ProgressiveMesh.OptimizeBaseLevelOfDetail(MeshFlags,Int32) Method (Microsoft.DirectX.Direct3D)
Optimizes the base level of detail (LOD) part of a ProgressiveMesh object.
Definition
Visual Basic Public Sub OptimizeBaseLevelOfDetail( _
ByVal flags As MeshFlags, _
ByRef faceRemap As Integer _
)C# public void OptimizeBaseLevelOfDetail(
MeshFlags flags,
out int faceRemap
);C++ public:
void OptimizeBaseLevelOfDetail(
MeshFlags flags,
[Out] int% faceRemap
);JScript public function OptimizeBaseLevelOfDetail(
flags : MeshFlags,
faceRemap : int
);
Parameters
flags Microsoft.DirectX.Direct3D.MeshFlags
One or more Optimize* flags from the MeshFlags enumeration that specify the type of optimization to perform.faceRemap System.Int32[]
Array of Int32 values that indicate how the triangles were rearranged.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.