PixelShader.PixelShader(Device,Int32[]) Constructor (Microsoft.DirectX.Direct3D)
Initializes a new instance of the PixelShader class.
Definition
Visual Basic Public Sub New( _
ByVal device As Device, _
ByVal functionToken() As Integer _
)C# public PixelShader(
Device device,
int[] functionToken
);C++ public:
PixelShader(
Device^ device,
array<int>^ functionToken
);JScript public function PixelShader(
device : Device,
functionToken : int[]
);
Parameters
device Microsoft.DirectX.Direct3D.Device
Reference to an instance of a Device object.functionToken System.Int32[]
Integer array representing the pixel shader function tokens that specify the blending operations.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.