PixelShader.PixelShader(Device,GraphicsStream) Constructor (Microsoft.DirectX.Direct3D)
Initializes a new instance of the PixelShader class.
Definition
Visual Basic Public Sub New( _
ByVal device As Device, _
ByVal functionToken As GraphicsStream _
)C# public PixelShader(
Device device,
GraphicsStream functionToken
);C++ public:
PixelShader(
Device^ device,
GraphicsStream^ functionToken
);JScript public function PixelShader(
device : Device,
functionToken : GraphicsStream
);
Parameters
device Microsoft.DirectX.Direct3D.Device
Reference to an instance of a Device object.functionToken Microsoft.DirectX.GraphicsStream
Reference to a GraphicsStream object that represents the pixel shader function tokens to use.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D does not have enough display memory to perform the operation.
Direct3D could not allocate sufficient memory to complete the call.