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Mesh.LockAttributeBuffer(LockFlags) Method (Microsoft.DirectX.Direct3D)

Locks an attribute buffer and obtains its memory.

Definition

Visual Basic Public Function LockAttributeBuffer( _
    ByVal flags As LockFlags _
) As GraphicsStream
C# public GraphicsStream LockAttributeBuffer(
    LockFlags flags
);
C++ public:
GraphicsStreamLockAttributeBuffer(
    LockFlags flags
);
JScript public function LockAttributeBuffer(
    flags : LockFlags
) : GraphicsStream;

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly. For a description of the flags, see LockFlags.

Return Value

Microsoft.DirectX.GraphicsStream

Remarks

If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also